Weapons

Weapons

The Sinking City 2 weapons guide — every firearm and melee weapon, where to find them, upgrade paths, and ammo crafting recipes to keep you armed in flooded Arkham.

4+
Firearm Classes
3
Ammo Types
Yes
Craftable

Introduction

The Weapons hub is your guide to every firearm and melee weapon in The Sinking City 2, where to find them, how to upgrade them, and how to craft the ammunition you need to keep fighting. In a resource-lean survival horror, your arsenal is only as good as your ammo supply, so this category covers both sides of the equation: the strengths and best uses of each weapon, and the crafting economy that keeps them fed. The pre-order Chthonic Arsenal pack arms you with the Shale Mary pistol, The Breakwater shotgun, and the Tektite Tommy SMG, while the endgame Bucking Bronco revolver is earned through the Holloway Manor side mission. Melee weapons round out the loadout, letting you conserve precious ammunition by finishing off wounded enemies with a well-timed strike.

Weapon Arsenal Overview

WeaponClassAmmoHow to Get
Shale MaryPistol9mmChthonic Arsenal pre-order
The BreakwaterShotgun12-gaugeChthonic Arsenal pre-order
Tektite TommySMG9mmChthonic Arsenal pre-order
Bucking BroncoRevolver.44 MagnumHolloway Manor side mission

Weapon Breakdown

S

Shale Mary

badge-active

The pre-order pistol from the Chthonic Arsenal — reliable stopping power that never feels weak.

RoleAll-rounder sidearm for the opening hours. It handles the early enemies of flooded Arkham comfortably and stays useful through the mid-game.
Best ForEvery player as a dependable default. Pair it with a shotgun for close work and conserve its 9mm for emergencies.
S

Bucking Bronco

badge-legendary

The endgame revolver earned through the Holloway Manor side mission, with the game's heaviest handgun damage.

RoleHigh-damage finisher for boss-tier and empowered enemies. .44 Magnum rounds end threats quickly but are expensive to craft.
Best ForPlayers who complete optional content and want a payoff for the Holloway Manor's two-hour commitment. Keep your chosen weapon fed with the right ammunition and upgraded at the right moments, and it will reliably carry you through every district in flooded Arkham.
A

The Breakwater

badge-active

A heavy close-range shotgun from the Chthonic Arsenal — the best answer to The Slither's undead swarms.

RoleClose-quarters devastation. Pellets tear apart clusters of enemies, making it the go-to for choke points and dense crowds.
Best ForAggressive players who control engagement distance. Watch the slow reload and carry a sidearm for when the shell runs out.
A

Tektite Tommy

badge-active

A rapid-fire SMG from the Chthonic Arsenal for when multiple enemies close in fast.

RoleVolume of fire when you are surrounded. The SMG trades per-shot punch for a fast trigger that keeps enemies staggered.
Best ForPlayers who get swarmed. Burst fire to manage ammunition, since the 9mm drain adds up quickly.
B

Daggers

Fast melee strikes that support quick attack-speed and critical-hit builds, rewarding aggressive players who stay close and dodge well. Experiment with a few families early, since your weapon choice shapes every other build decision you make. This small habit compounds over many runs and is worth keeping in mind whenever you plan a session.

RoleQuick strikes with high critical-hit potential
Best ForFast, aggressive melee playstyles
B

Fans

The special ranged family firing fan-shaped projectile waves that control space and crowd enemies, a unique option for controlling the battlefield. Experiment with a few families early, since your weapon choice shapes every other build decision you make. This small habit compounds over many runs and is worth keeping in mind whenever you plan a session.

RoleWave damage that denies space to enemies
Best ForCrowd control and covering wide angles

Core Mechanics

Weapons in The Sinking City 2 sit at the center of the survival tension. Every shot matters because ammunition is scarce and crafting materials are limited, so the best players learn to read their arsenal as a set of tools for specific situations rather than a damage stat. The Shale Mary pistol is a reliable all-rounder with stopping power you can trust in a pinch; The Breakwater shotgun dominates close-range encounters and shreds the undead swarms of The Slither; the Tektite Tommy trades punch for volume, ideal when multiple enemies close in fast; and the Bucking Bronco revolver rewards players who earn it with heavy endgame damage. Melee weapons are the budget answer — they cost no ammunition and let you finish off staggered or wounded enemies, which stretches every bullet you carry. Upgrades improve reliability, damage, and handling, but they compete with other uses for the same scarce upgrade materials, so choosing what to improve is part of the strategy.

Advantages

Knowing your weapons well is one of the biggest survival multipliers in The Sinking City 2. Because ammunition is scarce and crafting is limited, a player who understands which tool fits which threat can survive fights that would bleed an unprepared player dry. The shotgun turns the dense swarms of The Slither into manageable cleanup work, the SMG covers you when enemies close from multiple angles, and the revolver's heavy rounds end boss-tier threats quickly. Understanding the crafting economy matters just as much: knowing how to source 9mm, 12-gauge, and .44 Magnum rounds means you never walk into a major encounter empty. A well-upgraded, well-supplied arsenal converts scarce resources into reliable survival, which is exactly what the game's resource-lean design rewards.

Challenges

The weapon system in The Sinking City 2 is deliberately tight, which means it has real limits. Ammunition is scarce and crafting materials compete with upgrades, so you cannot simply carry every weapon fully stocked — you must commit to a loadout and live with its gaps. The shotgun's range is poor, the SMG burns through ammo quickly, and the revolver is slow to reload under pressure. Upgrading weapons costs materials you might want for other uses, and the best weapon, the Bucking Bronco, requires completing the Holloway Manor side mission, so it is unavailable to players who skip optional content. Pre-order weapons like the Shale Mary may not be available to everyone, which changes the early-game loadout for players who did not reserve a copy.

FAQ

What is the best weapon in The Sinking City 2?+
For most of the game, the answer depends on the fight. The Shale Mary pistol is the most versatile all-rounder and a great default, while The Breakwater shotgun is the best tool for the undead swarms of The Slither because of its close-range stopping power. The Bucking Bronco revolver, earned from the Holloway Manor side mission, delivers the heaviest endgame damage and is the best pick for boss-tier encounters. Rather than chasing one best weapon, build a loadout that covers close and medium range, and always pair your firearms with a melee option so you can conserve ammunition.
How do I craft ammunition?+
Ammunition crafting is driven by the scarce materials you gather while exploring flooded Arkham. Different calibers — 9mm, 12-gauge, and .44 Magnum — require different components, so you need to balance what you carry and what you craft. Crafting recipes are discovered through exploration and mission rewards, and crafting materials compete with weapon upgrades for your inventory and your time. As a rule, craft for the fights you know are coming rather than stockpiling every caliber, and always keep enough material for the ammunition your primary weapon consumes.
Where do I get the Bucking Bronco revolver?+
The Bucking Bronco is earned by completing the Holloway Manor ritual investigation, a substantial side mission tied to the Premium Edition. It is a time commitment of around two hours inside a decrepit mansion, but the reward is one of the most powerful weapons in the game — heavy .44 Magnum rounds that make boss-tier threats far more manageable. If you purchased the Premium edition, make the Holloway Manor case a priority once you feel ready, and bring plenty of ammunition because the mansion's encounters can be brutal.

Quick Tips

💡

Carry one ranged weapon and one melee option, and let melee do the cleanup. Finishing off a wounded or staggered enemy with a melee strike costs no ammunition at all, which stretches every bullet you carry through the early districts. A loadout built around how you actually fight will always outperform a collection of the highest-damage weapons you happen to own.

💡

Craft ammunition for the fights you know are coming, not for every caliber. Check the area ahead, craft for your primary weapon, and keep enough material for an emergency reload — stockpiling every caliber wastes scarce crafting resources. The ammunition economy is the real difficulty slider of the game, so every round you save with smart weapon choice is a round available for the fights that force the issue.

💡

Upgrade the weapons you actually use. Upgrade materials are scarce and compete with other uses, so pouring them into a sidearm you rarely fire means the shotgun that saves you in every tight room stays weak when you need it most. Learning the rhythm of each weapon class — its reload, its range, its ammo burn — turns gear into genuine mastery instead of a stat sheet.

💡

If you hold the Premium edition, go earn the Bucking Bronco early. The Holloway Manor mission is a commitment, but the revolver's .44 Magnum rounds make the mid-game boss encounters dramatically easier from that point on. The best arsenal in the game is the one you can keep fed, and a well-supplied reliable gun beats a powerful empty one in every encounter.

Explore More