Locations

Locations

The Sinking City 2 locations guide — every flooded Arkham district, the hospital, the fish market, underground routes, shortcuts, and where to find supplies and secrets.

4+
Districts
2
Travel Modes
2
Danger Zones

Introduction

The Locations hub is your map to flood-ravaged Arkham in The Sinking City 2. The city is a Roaring '20s port town buckling under a supernatural flood, its Art Deco streets and dark speakeasies slowly drowning beneath the rising water. You will navigate the central districts on foot, cross flooded thoroughfares by skiff, push through a hospital where science hides its face, brave a fish market where the merchandise bites back, and descend deep underground where eldritch horrors stir. Knowing the geography is a survival tool in itself: shortcuts unlock behind collapsed seawalls, safe points and workbench locations shape your expeditions, and the flooded waterline hides both secrets and threats. This category breaks down each district, marks the key landmarks, and explains the routes that let you move across the city with confidence.

District Overview

DistrictLandmarksDangerBest For
Central ArkhamArt Deco streets, speakeasiesModerateRoutes & supplies
The HospitalFlooded wardsExtremeInvestigations
The Fish MarketHostile merchantsHighLoot & secrets
The UndergroundDeep tunnelsExtremeEndgame routes

District Cards

B

Central Arkham

The Roaring '20s heart of the city — Art Deco streets, dark speakeasies, and the safest ground for learning the layout.

LandmarksArt Deco facades, speakeasies, and the central thoroughfares that connect to every other district.
Best ForRoute planning, early supplies, and getting your bearings before pushing into the dangerous zones. Plan your route before you push in, mark the safe points along the way, and the district becomes an asset rather than a hazard.
S

The Hospital

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A hospital where science hides its face — flooded wards hold investigation content and serious threats.

LandmarksFlooded wards, operating rooms, and patient records that feed into major investigations.
Best ForInvestigation completion and story-critical clues, at the cost of a genuinely dangerous expedition. Plan your route before you push in, mark the safe points along the way, and the district becomes an asset rather than a hazard.
A

The Fish Market

A fish market where the merchandise bites back — high danger, reliable loot and secrets.

LandmarksStalls, cold storage, and flooded loading docks that hide some of the district's best caches.
Best ForLoot and secrets for players willing to manage the hostile local residents. Plan your route before you push in, mark the safe points along the way, and the district becomes an asset rather than a hazard.
S

The Underground

Descend deep below the city where eldritch horrors stir — the most dangerous and most rewarding routes.

LandmarksDeep tunnels, flooded shafts, and the domain of the most dangerous creatures in the game.
Best ForEndgame routes and the hardest encounters — come fully stocked and always know the way out. Plan your route before you push in, mark the safe points along the way, and the district becomes an asset rather than a hazard.

Core Mechanics

Navigation in The Sinking City 2 is a core survival mechanic. You travel on foot through the flooded streets and by skiff across the deeper water, and every route you learn is a resource saved. Shortcuts unlock behind collapsed seawalls as the flood reshapes the city, opening new paths between districts that skip ambushes and dangerous crossings. Safe points and workbench locations are scattered through the districts, and knowing where they are shapes how far you are willing to push before turning back. The city is semi-open — more focused than the 2019 original's sprawling world, but still large enough that a good mental map pays off. Boarded parlors hide secrets, flooded basements hide supplies, and the underground routes connect the deep parts of the map where the most dangerous encounters and the best rewards both wait.

Advantages

A good map is one of the strongest survival tools in The Sinking City 2. Knowing which districts are safe, where the shortcuts are, and where the nearest safe point sits lets you plan expeditions that waste no time and no ammunition. The Hospital and the Underground are extreme-danger zones that demand preparation, but they also hold some of the game's best investigation content and rewards. Understanding the seawall shortcuts means you can move between districts without crossing the most dangerous water. And because the flooded city hides secrets in boarded parlors and flooded basements, the players who explore systematically find far more supplies and upgrade materials than those who follow only the main path. Location knowledge converts wasted wandering into efficient, rewarding progress.

Challenges

Arkham in The Sinking City 2 is a punishing place to get lost. The flooded streets look alike in the dark, the waterline hides threats, and an unplanned detour can drain ammunition and healing before you reach your objective. The extreme-danger zones — the Hospital and the Underground — can be brutal for players who arrive unprepared, and the semi-open structure means it is easy to wander past an important landmark without realizing it. Because the flood reshapes routes as you progress, a map that was safe early may not be later, and some shortcuts only open after the water rises. Getting your bearings takes time and patience, which is exactly why our location guides focus on landmarks, danger ratings, and the routes that connect them.

FAQ

How do I get around flooded Arkham?+
You travel on foot through the flooded streets and by skiff across deeper water. The key to efficient travel is unlocking shortcuts — they open behind collapsed seawalls as the flood reshapes the city, letting you skip dangerous crossings and ambushes between districts. Learn the location of the nearest safe point before pushing into a new area, and use the skiff to cross large stretches of water quickly. A good mental map of the central districts turns aimless wandering into efficient, safe progress.
What is the most dangerous district?+
The Hospital and the Underground are the extreme-danger zones in The Sinking City 2. The Hospital's flooded wards hide both critical investigation content and serious threats, while the Underground descends into the deep tunnels where eldritch horrors stir. Both demand full preparation — ammunition, healing, and a clear escape route. The Fish Market is also high-danger but more contained, while Central Arkham is moderate and the best place to learn the city's layout early.
Where do I find supplies and secrets?+
Supplies and secrets are scattered throughout the flooded city, but they cluster in a few predictable places: flooded basements hold crafting materials and ammunition, boarded parlors hide collectibles and lore, and the districts with the most optional investigations tend to reward the most supplies. The Fish Market is a reliable spot for loot and secrets, though its hostile residents make it a risk-reward choice. Explore systematically, check every boarded door, and the city will consistently reward your patience.

Quick Tips

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Unlock shortcuts early. They open behind collapsed seawalls as the flood rises, and each one you unlock skips an ambush or a dangerous crossing — a shortcut is worth more than any single supply crate you might find by pushing through the water. The city is a resource in itself, and the player who maps the shortcuts and safe points turns every district into an asset rather than a hazard.

💡

Mark the safe points before you explore. The save system shapes risk, and knowing where you can rest and resupply determines how far you can push into a district before the retreat becomes a death sentence. A planned route through dangerous ground is worth more than any single item you might find by wandering, because it costs no ammunition and no health.

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Treat the Hospital and the Underground as planned expeditions, not detours. Bring ammunition and healing for a fight, know your escape route, and do not wander into the extreme-danger zones on a whim — their rewards are real, but so are their threats. The players who explore Arkham systematically, checking every boarded door and flooded basement, consistently out-supply the ones who rush the story.

💡

Check every boarded parlor and flooded basement. The city hides its secrets in the places most players walk past, and the supplies and lore you find there compound across a full playthrough. Every district has a rhythm — its threats, its landmarks, its rewards — and learning that rhythm is what makes the extreme-danger zones survivable.

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