GuidesbeginnerUpdated: 8/13/2026

The Sinking City 2 accessibility settings: remap controls

Remap keybinds and enable visual aids in The Sinking City 2 accessibility settings, and adjust subtitles so the 1920s horror suits your style.

The Sinking City 2 accessibility settings matter more than most survival horror games because Frogwares built the sequel around deliberate, resource-lean tension rather than reflex-heavy combat. When pressure builds as you push deeper into flooded Arkham, the difference between a comfortable session and a frustrating one often comes down to whether you can remap keybinds, tune subtitles, and enable visual aids that match how you play. This The Sinking City 2 accessibility settings guide walks through every menu option worth adjusting before you start, so you can spend your time investigating the 1920s nightmare instead of fighting the interface.

The game launched on August 18, 2026, for PlayStation 5, Windows, and Xbox Series X/S, built in Unreal Engine 5 with a standalone story set in Arkham after a supernatural flood. According to the official Steam page, the experience is deliberately tense, with inventory management and unnerving puzzles taking center stage. That design philosophy means accessibility options directly shape how viable different playstyles become, which is why this guide treats them as core strategy rather than afterthought.

Understanding the Accessibility Menu Structure

Subtitles for the Flooded District Audio Cues

In the flooded Arkham districts, environmental audio—dripping water, distant Deep One calls, and creaking wooden piers—often masks enemy footsteps. The subtitle customization menu lets you enable "Environmental Audio Descriptions" separately from dialogue subtitles. Set subtitle background opacity to 85% and text size to Large for readability against the game's dark, wet textures. Crucially, enable the "Directional Indicator" toggle, which adds left/right arrows to subtitle text, helping you locate the source of a Mind's Eye vision trigger without visual confirmation.

Adjusting Aim Sensitivity for the Focused Level Design

Unlike the 2019 open-world Oakmont, The Sinking City 2's focused level design—described as "H. P. Lovecraft's Resident Evil"—features tighter corridors and more frequent close-quarters encounters. In the Visual Aids section, set aim sensitivity to 60% of default and enable the "Dynamic Aim Assist" option, which strengthens the aim snap only when an enemy is within 5 meters. This prevents your crosshair from being pulled toward distant environmental props while ensuring reliable headshots on Deep Ones that emerge from the floodwater at close range.

The accessibility options in The Sinking City 2 split across three tabs: Gameplay, Display, and Audio. Each tab contains between six and twelve individual toggles, and the game saves your preferences immediately when you change them, so you can experiment mid-session without losing progress. The settings menu also carries over to New Game Plus runs, which means the time you invest tuning everything now pays off across multiple playthroughs.

The Gameplay tab holds the most impactful options because it controls how you interact with the world. You will find toggle options for aim assist strength, camera shake intensity, and quick-time event timing windows here. The camera shake slider deserves particular attention because the flood sequences and monster encounters trigger heavy screen movement, which can disorient players sensitive to motion. Setting it to 50 percent or lower keeps the horror atmosphere intact while reducing the physical strain of extended sessions.

The Display tab handles visual clarity, including subtitle size, background opacity, and a high-contrast mode that outlines interactive objects. The Audio tab covers volume sliders for music, sound effects, dialogue, and a dedicated ambient horror layer that you can lower independently if the atmospheric whispers become too intense. Each tab also includes a reset option, so you can always return to defaults if an experiment goes wrong.

TabKey OptionsBest Default
GameplayAim assist, camera shake, QTE timingCamera shake at 50%
DisplaySubtitle size, contrast mode, HUD scaleHigh-contrast ON
AudioMusic, SFX, dialogue, ambient layerAmbient at 70%
ControlsKeybinds, controller remap, sensitivityCustom per player

Remapping Keybinds and Controller Layout

Remapping the DualSense Adaptive Trigger Thresholds

The Sinking City 2's PS5 version leverages DualSense adaptive triggers to simulate resource-lean tension, but the default 75% resistance threshold can fatigue players during extended Arkham exploration. Navigate to Controller Layout > Trigger Effects and reduce the resistance curve to 30% for the aim input while keeping 100% for the melee attack trigger. This preserves the tactile distinction between firing your revolver and swinging a pipe wrench during flooded hospital encounters, without causing hand cramping across the 15-hour campaign.

Preset for Inventory Management and Puzzle Solving

For players prioritizing the unnerving puzzles and resource management over combat, create a preset under Practical Setup that binds the inventory quick-swap to the left D-pad and the journal to the right D-pad. This mirrors the original game's layout but adds a dedicated "Highlight Interactables" toggle to the Triangle button. In practice, this allows you to cycle through inventory items while reading a puzzle clue in the journal without pausing, a critical advantage during the flooded hospital's valve-sequence puzzle where enemies respawn every 90 seconds.

The Sinking City 2 keybinds system offers full remapping on PC, and the console versions include a custom controller layout option that lets you reassign every button except the touchpad and the share button. The remap interface works through a simple two-step process: select the action you want to change, then press the new key or button. The game immediately shows a conflict warning if you assign an action to a key already in use, which prevents the silent overwrites that plague other titles.

For keyboard players, the default layout places interact on E, sprint on Shift, and crouch on Ctrl, but the most useful remap involves moving dodge to Space and jump to Alt. This separation matters because the game frequently combines jumping over debris with dodging incoming attacks from Deep Ones, and having both actions on the same hand creates unnecessary finger gymnastics. Players who prefer movement-heavy setups often swap these two bindings within the first hour.

Controller users on PS5 and Xbox face a different consideration because the DualSense adaptive triggers and haptic feedback are tied to specific actions. The game lets you adjust trigger resistance intensity on PS5, and lowering it from the default 70 percent to around 40 percent reduces hand fatigue during extended exploration sections. The Xbox version offers vibration intensity sliders that work similarly, though the granularity is coarser than the PS5 implementation.

ActionDefault KeyboardRecommended RemapWhy
InteractEE (keep)Already optimal
SprintShiftShift (keep)Standard placement
DodgeCtrlSpaceBetter finger reach
JumpSpaceAltSeparates from dodge
Quick SaveF5QFaster access mid-combat

Visual Aids and Subtitle Customization

The high-contrast mode in The Sinking City 2 accessibility settings deserves special attention because it changes how you perceive the environment. When enabled, interactive objects gain a subtle yellow outline, enemies gain a red tint, and important story items glow with a soft blue light. This mode does not break immersion as aggressively as it sounds because the outlines are thin and only appear within a certain distance, so you still experience the oppressive atmosphere while gaining practical clarity.

Subtitle options go beyond simple size adjustment, offering background opacity control, speaker name display, and a subtitle preview that lets you see your chosen combination before applying it. The default subtitle size works for most players, but the large option increases text height by roughly 40 percent, which helps if you sit far from the screen or play on a smaller display. The speaker name display proves especially useful during investigation sequences because multiple characters often talk over each other, and knowing who is speaking prevents confusion during clue gathering.

The HUD scale slider adjusts the size of the inventory interface, health indicators, and the pressure meter, which tracks your sanity-like resource. Setting this to 80 percent or lower frees up screen space for environmental observation, while players with larger displays might prefer 120 percent for easier reading. Community reports on the r/TheSinkingCity subreddit suggest that the pressure meter visibility directly affects survival rates, since missing a pressure spike warning can lead to unexpected combat encounters.

Audio Options for Horror Management

The audio settings in The Sinking City 2 accessibility settings include a dynamic range compression toggle that reduces the gap between quiet and loud sounds, which helps if you play in an environment where you cannot crank the volume. This option matters because the game uses audio cues extensively, from the distant growls of Deep Ones to the creaking of flooded buildings, and missing these signals puts you at a significant disadvantage. The compression mode keeps those cues audible without forcing you to blast the volume for the quiet sections.

The ambient horror layer slider controls the constant background dread sounds, including whispers, distant screams, and unsettling drones. While these contribute to the atmosphere, they can become exhausting during long sessions, and lowering this slider to 60 percent preserves the mood while reducing auditory fatigue. The dialogue volume slider works independently, so you can keep character conversations clear even when you reduce the ambient layer.

Audio OptionDefaultRecommendedUse Case
Dynamic RangeOffOnLow-volume play
Ambient Horror100%60-70%Long sessions
Dialogue100%100%Story focus
Music80%70%Less distraction
SFX100%100%Combat awareness

Practical Setup for Different Play Styles

Your ideal The Sinking City 2 accessibility settings depend on how you approach the game, and the options support at least three distinct configurations. The exploration-focused setup prioritizes visual clarity and inventory management, with high-contrast mode enabled, HUD scale at 100 percent, and camera shake reduced to 40 percent. This configuration suits players who want to soak in the Lovecraftian atmosphere and solve puzzles without combat pressure dominating their experience.

The combat-ready setup emphasizes audio awareness and responsive controls, with dynamic range compression enabled, SFX volume at maximum, and dodge remapped to an easily accessible key. Players who enjoy the survival horror combat loop benefit from keeping camera shake at 70 percent because the feedback helps with timing dodges, even though it feels more intense. This setup pairs well with the difficulty guide if you want to understand how enemy aggression scales with your chosen challenge level.

The streaming or accessibility setup focuses on clarity for viewers or players with specific needs, combining large subtitles, high-contrast mode, and reduced ambient audio. The subtitle background opacity at 80 percent ensures text remains readable over bright scenes, while the speaker name display helps viewers follow conversations. This configuration also works well for players who experience sensory overload, since it reduces the constant horror stimuli without removing the game's identity.

Troubleshooting Common Configuration Issues

Some players report that keybind changes do not save after exiting the game, which usually happens when the settings file becomes corrupted during a crash. The fix involves navigating to the game's configuration folder and deleting the input settings file, which forces the game to regenerate it with defaults on the next launch. Your other accessibility options remain intact because they store in a separate file, so you only need to redo your keybinds after this reset.

Another common issue involves controller remapping not applying on PC when using third-party controllers that emulate Xbox input. The game detects the controller as a generic device and ignores custom layouts, but switching to the built-in Xbox profile usually resolves the problem. Players using DualSense controllers on PC should enable the PlayStation layout option in the game's control settings to ensure the button prompts match their physical controller.

The subtitles occasionally desync during heavy action sequences, which community testing suggests relates to the dynamic range compression interacting with the audio engine. If you notice this happening, toggling the compression off and on again typically resynchronizes the subtitles within a few seconds. This issue does not affect gameplay, but it can confuse players during important story moments, so the quick toggle fix saves you from missing dialogue.

Frequently Asked Questions

Can I change The Sinking City 2 accessibility settings mid-game?

Yes, all accessibility options can be adjusted at any time through the pause menu, and changes apply immediately without requiring a restart. The game autosaves your preferences, so you can experiment with different configurations during a session and keep what works best for your play style.

Do The Sinking City 2 keybinds support mouse side buttons?

The game supports mouse side buttons for keybinding, and they appear as Mouse 4 and Mouse 5 in the remap interface. Many players assign the quick save action to Mouse 4 because it provides fast access without moving your hand from the movement keys.

Will my accessibility settings carry over to New Game Plus?

Your accessibility settings persist across New Game Plus runs because they save to your profile rather than individual save files. This means you only need to configure everything once, and the same settings apply to all future playthroughs on your account.

Does the high-contrast mode affect performance?

The high-contrast mode has a negligible performance impact because it uses post-processing effects rather than additional rendering passes. Players on minimum specification hardware report no measurable frame rate difference with the mode enabled, making it a safe option for any system.

Can I disable the camera shake completely?

The camera shake slider goes down to zero, which completely removes screen movement from combat and environmental effects. Some players find this makes dodge timing harder because the visual feedback disappears, so consider starting at 30 percent rather than zero if you rely on visual cues.